Pirates vs. Zombies. That's the main theme of my game, and also the theme of the first RubyWeekend game contest.
It was an interesting contest in which there was only a slightly more than 48 hours to make a themed game. The platform and implementation was free, just it had to be written in Ruby. Among the options available (this presentation contains lots of options for making a game in Ruby) I picked Rubygame.
I have used Gosu before, which is a nice platform. But I wanted to give a try to Rubygame. Both libraries are very similar, maybe Gosu wraps in a little higher level events and sprite manipulation, but Rubygame is very flexible and efficient.
The game is called Yarr Blaargh. After all, what else would you expect to hear in a pirates vs. zombies battle? You can check the code here, altough in 48 hours I had not enough time to finish it, so you will see an incomplete project by now. Perhaps in the next weeks I can polish the details of the game.
It was an interesting contest in which there was only a slightly more than 48 hours to make a themed game. The platform and implementation was free, just it had to be written in Ruby. Among the options available (this presentation contains lots of options for making a game in Ruby) I picked Rubygame.
I have used Gosu before, which is a nice platform. But I wanted to give a try to Rubygame. Both libraries are very similar, maybe Gosu wraps in a little higher level events and sprite manipulation, but Rubygame is very flexible and efficient.
The game is called Yarr Blaargh. After all, what else would you expect to hear in a pirates vs. zombies battle? You can check the code here, altough in 48 hours I had not enough time to finish it, so you will see an incomplete project by now. Perhaps in the next weeks I can polish the details of the game.
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